Last time we were with Malekith, he wasn’t having the best of times. A rebellion at home, a surprise attack by Chaos Marauders in the West and an enemy that is too strong to defeat quickly in the North-East. Let’s hope the next 10 turns go better…
Arspeth continues his sea adventure but doesn’t come up with anything this turn. Crovass begins raiding Ghrond for some much needed extra income.
Malekith advances on Shroktak Mount again and after an easy fight, razes it to the ground. Next stop is Rackdo Gorge to the West.
In the off-turn, my allies at Hag Grae are attacked by a beastman tribe and I agree to come to their aid.
Malekith advances towards Rackdo gorge. Arspeth chances upon a skull reef, giving a cool 10000 gold.
In diplomacy news, I manage to negotiate a non-aggression and trade pact with the Scourge of Khaine, the Dark Elf faction currently encroaching on the North of Ulthuan.
With my new found wealth I start building a Harpy Roost at Naggarond, which when built will give me access to Harpy’s; useful but weak flying troops. I also start upgrading the barracks which will give me access to bolt thrower and black ark corsairs.
In the off-turn, rather surprisingly a beastman herd ask for cash in return for joining our war against the Mung. As tempted as I am, I refuse. The Mung then ask for peace. After a lot of deliberation I decide to accept so I can concentrate on taking out Ghrond and working towards the actual objective – the Vortex!
With peace against the Mung now in force, I begin moving Malekith east towards Ghrond – it will take a few turns to get there though. There is no change for any of my other forces.
I also start building the Altar of Khaine at Naggarond – this will give me access to Witch Elves in time. Finally I start building Black Roads at Har Kaldra – this will give a lot of bonuses, including growth, income and better movement range for armies starting in the region.
The off-turn brings another cry for help from Hag Graef as they are yet again assaulted by a beastmen herd. I accept though I’m not sure I’ll actually get around to helping them.
Malekith continues east. In Kaelra I start upgrading the capital.
For want of anything else to do, I decide to perform the Scarifice to Mathlann – this will give me access to a Black Ark – essentially a floating city.
I then go to Naggarond to recruit the Black Ark. The Ark can provide supporting bombardment from the sea, has its own building chain and can recruit troops. I plan on sending it to Ulthuan to cause some mischief.
The research of Exploit Feuds completes giving me a +1 public order bonus everywhere. I then start the Chartered Piracy research that will reduce Corsair upkeep and give a bonus for sacking settlements.
Malekith continues east, the Black Ark leaves port towards Ulthuan and Arspeth finds a Shipwreck, giving 2500 gold and bonus experience.
Rather strangely Ghrond has left their capital without their main force, though I suspect a trap if I lay siege to it. I decide to send Corvass in between the two Ghrond cities and to continue raiding; if their main army wants to attack me it is welcome to. If they don’t then when Malekith arrives, they won’t stand a chance.
I finish by upgrading the crafting district which will give me some extra income in a few turns.
The Skaeling offer peace in the off-turn and I gladly accept.
Without realising it, by building the Altar of Khaine I complete a mission, giving 500 gold and 7 scrolls.
Unfortunately, my western province is on the brink of rebellion so I bolster Velicion’s very small army there with a few extra troops.
Malekith enters Ghrond territory and will be able to deal with the capital in the next turn. Arspeth finds some fell cargo giving a few minor bonuses. The Black Ark continues east.
My western province erupts in rebellion and I realise Velicion doesn’t have enough manpower to deal with it. I leave her at the Altar of Darkness with a large garrison and hope that the enemy is stupid enough to attack.
Malekith attacks the Ghrond capital with Corvass’ support and the settlement is easily taken. This gives 2000 gold and 13 scrolls from a completed mission. It also means I can soon build a special building (Temple of Hekarti) that will give me 10 scrolls every turn.
Next turn I’m going to move to extermine the Ghrond faction.
I start building the Temple of Hekarti in Ghrond and then send Malekith to encircle Ashrak, the remaining Ghrond settlement – which also has quite a large army backing it up. Malekith is backed up by Corvass and decides to assault the city. With two full stacks the battle is over pretty quickly and Ghrond is no more.
With Ghrond gone, my only immediate threats are some rampaging beastmen to the south and the Mung in the North.
Arspeth finds Remnants of a Battle, giving a minor magic item and a nice little boost to growth and income for 6 turns. The Black Ark also finds Remnants of a Battle, also giving a few little bonuses.
I finally bolster Velicion’s forces, in anticipation of confronting the rebellion.
The turn begins with Velicion at the Altar of Ultimate Darkness under siege by the rebellion. I hold my nerve and decide not to attack. I leave Corvass to garrison the new found province of Ghrond and move Malekith south with the intention of taking out the rebellion and then dealing with some marauding beastmen in the south.
I notice on the east of the Dark Lands another norscan tribe, the Aghol. I decide to send the Black Ark towards them and build up a small army. I will then start attacking them and taking their settlements…that’s the plan anyway.
In the off-turn, Malekith’s mother (Morathi) offers a defensive alliance which I gladly accept.
Quite possibly the most boring turn so far with nothing happening beyond a few army movements. Malekith should be able to relieve Velicion in a couple of turns time.
The situation is stabilised and Ghrond was taken out. Despite the small rebellion in the west, things aren’t too bad. My next moves are to take out the local norscan tribes.
Next time I’ll do a screenshot of the strategic map at the start to give a good overview of where things stand overall.