Thoughts on Sanctus Reach

Thoughts on Sanctus Reach

Sanctus Reach is the latest W40k game in what is now a rather large stable of games depicting the grim future of endless war. The game depicts an existing event from the W40k universe that even has its own novel (available here), pitting the Space Wolves against an ongoing ork invasion. The premise is pretty classical for a W40k game, but what is nice is that the Space Wolves are properly depicted for the first time (unless you count the mobile Space Wolf game).

The publisher, Slitherine, is well-known for publishing a host of classic turn-based war games, including Armageddon a couple of years ago; a pretty solid W40k game. The developer, Straylight Entertainment, is a newcomer but they should be proud of what they’ve produced in this game.

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Playing for the First Time

As soon as I downloaded the game I fired it up and was treated to a short and fairly basic introduction video that utilised gameplay footage. That didn’t bother me really as sometimes proper video sequences, especially for W40k, can appear rather ham-fisted! What I did enjoy though was the rather stirring music that is a feature throughout the whole game and maintains the right kind of atmosphere.

Although I’m a fairly experienced player of strategy games, I thought I should start with the tutorial to be on the safe side. The tutorial is fairly basic but it was useful, particularly around the use of cover (very important throughout the game) and the amount of actions your units can take. If you are a veteran of similar games this isn’t going to be difficult for you to learn, but I also think novices should be able to pick up the basics pretty quickly. This is an overall theme I’ve picked up playing the game; it is easy to learn but quite difficult to master.

After completing the Tutorial I had a quick look at the non-campaign options:

  • Skirmish mode – where you can play as the Space Wolves or the Orks. There are tons of options available to set-up your perfect battle and also to try out some different units and tactics

  • Editor – where you can create battles or even link them together in a campaign. I haven’t tried it yet but will probably do so when/if I complete the main campaigns. It will be interesting to see how the community use this feature

Campaigning

There are two main campaigns available:

  • Stormclaw – an intermediate difficulty campaign with a relatively small campaign map but a good place to get your teeth in to the game

  • Hour of the Wolf – depicting the main campaign for Sanctus Reach over a huge campaign map and featuring many of the Space Wolves main characters

As a first run through I unsurprisingly opted for Stormclaw.

Upon loading it up I was presented with a small campaign map that was pretty obvious would open up different options for battles as I went along. At first you only have one choice; essentially to form a beachhead for the Space Wolves. There were some helpful tips along the way, making it more like an extension of the Tutorial.

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After getting through the opening battle there were then 3 options for varying types of skirmishes. I particularly enjoyed this as each of the skirmishes were a little bit different; one was attack, another defend and the other a mixture of the two. This allowed me to play about with different troop types and tactics to see what worked.

After these skirmishes I faced my most interesting and challenging battle yet. The objective was to get a Rhino Transport across the map for evacuation. On the face of it, it looked easy, particularly as I had 3 transports and the objective only required one for evacuation. The reality was very different though as I faced almost overwhelming force from the Orks and only got through by the skin of my teeth, having lost most of the rest of my forces. This was a welcome challenge and I’m looking forward to other more dynamic missions throughout the campaigns.

There were a couple of features in the campaign I really liked, the first being the mission briefing that is shown before you choose your forces. It is fairly simple but it added a real element of character to the mission and gave me a clear picture of the battlefield to be able to choose my forces. I also enjoyed the force selection screen; particularly as you are often given a lot of choice for the forces you can pick. It does need a bit of tidying up for ease of use but the developers have said they will be working on this.

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It is also nice that your units level up as you go along; meaning you have some units that you really get invested in. As the units level up their abilities improve and they also get special abilities. These special abilities are currently assigned (seemingly) at random but again the developers have said they are working on this and hopefully you will get an element of choice in the future.

Fighting a Battle

As already alluded to, fighting a battle is fairly easy to understand but can be difficult to master. One of the reasons for the difficulty is the variety of yours and the enemies units and understanding their strengths and weaknesses. On more than one occasion I got too focussed on killing on fairly unthreatening enemies whilst a more dangerous one started rampaging and taking out my units. I’ve also made the mistake of not protecting my ranged units with close combat ones, with pretty disastrous consequences. Once it happens to you once though, you can rectify it for next time.

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The variety of units does open up a whole world of tactical possibilities that keeps the game fresh with every battle. In one battle I decided to load one flank with bikes and close combat units and completely broke the orks flank and then cut their main force down from behind. In another I decided to stand behind a wall and shoot them from distance due to the terrain and the objective. This variety is a real strong point to the game and will ensure that I keep coming back to it.

A few other quirks in battle are interesting; including the orks capacity for friendly fire. For those that don’t know the W40k universe, this might seem like a bug, but in reality it is exactly what you would expect orks to do; trying to shoot the enemy, even if their own troops are in the way! I think this is a really nice touch and shows the developers really understand the subject matter in question.

Overall Impressions

Overall I am pleasantly surprised how good Sanctus Reach is. One of the best compliments I can give it, is that once I started playing I really struggled to stop! I will keep coming back to it and try and complete the Storm Claw campaign, and I’m really looking forward to playing the Hour of the Wolf. For all W40k and turn-based strategy fans I can recommend this to buy.

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Top 3 Steam Early Access Games this Week

1. Avorion by Boxelware

Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they’re hit in space fights.

Steam Link

Game Website

 

2. Drifting Lands by Alkemi

Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot’em’up core gameplay. That’s what is Drifting Lands in essence: first and foremost an action-RPG (Hack’n’Slash or however you may call this). Then and only then a different kind of shoot’em’up, accessible to a wider audience than usual.

Steam Link

Game Website

 

3. Knockout League by Grab Games

Welcome to the Knockout League, a single player arcade style boxing game built from the ground up for Virtual Reality. Its intuitive gameplay involves moving and dodging with your body and 1:1 punch movement that lets you attack how you want without relying on buttons for main gameplay. Train up with various boxing drills to take on a crazy cast of characters with different fighting styles and gameplay in order to become the champion of the Knockout League!

Steam Link

Game Website

Top 5 Kickstarter Games this Week

1. Banner Sage 3 by Stoic

The conclusion to the award-winning series of mature, story-driven, turn-based strategy games steeped in Viking culture.

Funding Goal – $200,000 by Wednesday 8th March

Kickstarter Link

Game Website

 

2. Beautiful Desolation by Brotherhood Games

From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.

Funding Goal – $120,000 by Saturday 18th February

Kickstarter Link

Game Website

 

3. Apocalypse Now by Erebus LLC

Game adaptation of the legendary film from key team members of titles such as Fallout: New Vegas, Wasteland 2, Far Cry, & a dozen RPGs

Funding Goal – $900,000 by Friday 24th February

Kickstarter Link

 

4. Southern Monsters by Kevin Snow

Southern Monsters is a work of interactive fiction set in South Arkansas. Lurk cryptid forums. Eat pork rinds. Search for a monster.

Funding Goal – $8,000 by Saturday 25th February

Kickstarter Link

Game Website

 

5. Breakfast Cult by Paul “Ettin” Matijevic

A game about school days and the end of days. Based on the Breakfast Cult tabletop RPG.

Funding Goal – $25,000 (Australian) by Wednesday 22nd February

Kickstarter Link

Game Website

Thoughts on…Total War: Warhammer

Thoughts on Total War: Warhammer

Admittedly I’m a bit late writing this but I have been playing the game since the day it was released and having a tremendous amount of fun with it. With the latest DLC (Wood Elves) released late last year, I thought it was time to give my thoughts on what is one of the best strategy games out there at the moment.

Total War Legacy

I’m a huge fan of the Total War series and I think I’ve owned or played pretty much all of them. Despite some of the obvious thoughts with some of the series, nothing beats controlling huge armies and having a massive battle; be it as Caesar, Napoleon or Attila. My personal favourites were the two Rome games and also Napoleon; all of which I still go back to, albeit with a lot of mods installed.

Others have said it, but an obvious issue with some of the previous Total War games was sticking to being historically accurate. This could sometimes hamper the game if taken too far, or if game balance was implemented instead, this took away from the realism. Delving in to the world of Warhammer has given the developers a new lease of life and freedom to have a lot of fun.

Warhammer Legacy

I think it has been quite a brave move for the Total War devs to go in to the World of Warhammer for two different reasons:

  1. Not every one is a fan of Warhammer and for some it can be a bit of a turn off, particularly for strategy gamers more interested in history

  2. Warhammer fans can be quite demanding and if lore isn’t adhered to…then woe betide you!

I think though that the devs have dealt with both issues, creating a game that is steeped in lore but also where strategy matters and battles are genuinely challenging affairs. The Warhammer Legacy has also given the devs huge freedom to create interesting units, characters and a complete world.

Playing a Campaign

It is hard to do justice to an overview of a campaign as every race plays quite differently, as they do in battles as well. For non-horde armies you control cities and provinces that you need to manage carefully to ensure that you can develop a balanced economy and balanced armies. In my first few games I found myself trying to build everything without planning properly, leaving me with unbalanced armies that proved a big handicap in battles. Horde armies face a similar issue but they can build on the move, the same as horde armies in Attila: Total War.

There is also an element of diplomacy but this will vary wildly from faction to faction. For some of the main factions, such as the Empire, Dwarfs and Greenskins, where possible the aim is to get other factions of your race to confederate with you, thereby peacefully expanding your realm. This is particularly satisfying as the Empire, re-creating the unification of the entire nation.

Of course the most important part is building and managing your armies; no easy feat in this game! Your resources are often so limited that building multiple huge armies is not really an option. This means that you have to be very careful how you pick your enemies and your battles, otherwise one defeat could spell complete disaster. I’m undecided whether this takes from the fun of the game or not but it does make for a more satisfying time when you win a battle or achieve an objective.

The other two main elements worth mentioning are quest battles and chaos invasions. Quest battles will appear throughout the game when your legendary lord(s) reach a certain level. They depict similar events to those in the lore and will give you some pretty good bonuses and items if you win. You can either travel to the location of the battle manually or pay a small price to teleport to them. I’d recommend teleporting to not take one of your precious few armies potentially far away from where you need it. The chaos invasions represent a kind of end game scenario and will start turning up from around turn 80 onwards, though there is no absolute to this. They can be a challenge but it really depends on how your faction is doing in the game and how far away you are from the Chaos wastes. If you are the Empire then you could face four or five strong stacks with legendary lords coming at you; a not so easy challenge!

All in all the campaign plays well with all races and provides a good challenge for even an experienced player.

Battles

Whether a normal battle or a quest battle, this is the best part of the game. With such a varied roster of units within and across factions, the possibilities in a battle are endless. Nothing quite beats watching a unit of reiksguard knights crashing in to a unit of zombies, or a horde of dragon ogres laying waste to dwarfs. With artillery, magic, huge monsters and flying units, every battle is a lot of fun, even if you know you are going to easily win or lose.

A quick word on lords and heroes as well – they are epic! Karl Franz can lay waste to entire units on his own, as can even a generic lord or hero. This doesn’t detract from gameplay though as you have to ensure you use them wisely. Do you go toe-to-toe with the enemy lord to take them out of the game, or do you go for easy targets and risk your units getting battered by the enemy lord?

Playable Factions

Core Factions – these come with the base game and are available to all players

The Empire – the most balanced roster with infantry, cavalry, artillery, wizards and a few flying units. They also have a pretty decent starting position that they can easily expand from and/or confederate with nearby provinces. The negatives from my point of view is that their roster is almost too varied and I’ve always struggles to put together the ‘perfect’ army. There are worse problems to have though and uniting the Empire and throwing back the Chaos hordes makes for a fun and satisfying game.

Dwarfs – my favourite faction but I’ve always had a thing about dwarfs! Dwarfs are probably the easiest to play as tactically – you have no cavalry but solid infantry and the best missile and artillery units in the game. Where possible find a hill or an easily defensible position, sit on it and let the enemy break against you. The starting position can be slightly challenging with greenskins to the north and south but if you deal with the ones in the north quickly enough, then domination of the south should follow, although it can still take a long time.

Greenskins – the most challenging faction for me to play as but one of the most fun. Having hordes of orcs and goblins charge at the enemy, regardless of the odds, has an almost addictive quality about it. They do have a varied roster of units and once you start getting black orcs, you could be almost unstoppable. There is also the Waaagh! mechanic that gives you an extra army you can direct if you keep being successful in battle. The starting position is pretty good and you can concentrate on dominating the southern tribes, before an all-out assault on civilized lands.

Vampire Counts – They most challenging starting position, being hemmed in by dwarfs and Empire provinces but their advantage is the huge armies they can raise in a short space of time. As well as normal recruitment, the Vampires can raise the dead, giving the possibility of recruiting almost half an army in one turn. Balanced against this is also that the armies will suffer attrition if there isn’t enough Vampiric Corruption that has  been spread in to a province. This spreads automatically in to neighbouring provinces but it can take a while before it reaches a level that benefits your army.

DLCs and other Factions (as of January 2017)

Chaos Warriors Race Pack (paid) – this came as a free pre-order bonus and is also available to pay for now. It gives the option of playing as the Warriors of Chaos and heralding the end times yourself. The campaign mechanics are horde based and the goal is essentially to wipe out all life in the old world. You get the choice of 3 legendary lords including Archaon the Everchosen, but my personal favourite is the immense Dragon Ogre Kholek Suneater. Worth the investment if you like horde gameplay and/or want to play as the true side of evil.

Blood for the Blood God (paid) – simply a DLC to add blood and gore to battles. Especially if you play as chaos, it feels a bit more realistic (!). Only worth paying for if you really want it though, otherwise wait for a sale.

Blood Knights (free) – simply adds the powerful Blood Knights to the Vampire Counts faction, giving them some deadly shock cavalry.

Call of the Beastman (paid) – adds the beastmen faction to the game with a couple of legendary lords, each with their own starting position. Playing as the beastmen is a challenge but creating havoc in the old world from turn one can be quite satisfying. A mini-campaign for the beastman is also added, with a good story of Khazrak the One-Eye fighting against his old nemesis, Boris Todbringer of Middenehim.

Amber Wizard (free) – adds the wild and rustic Amber Wizard, as well as the lore of beasts that is also available to Beastman.

The Grim and the Grave (paid) – this DLC added a range of new units, as well as a legendary lord each for the Empire and the Vampire Counts. The additions for both factions are worthwhile, particularly the Flagellants for the Empire and the Corpse Cart for the Vampire Counts. It also added Regiments of Renown for both factions, special one-off mercenary units that you can pay for if your lord has reached a certain level.

Vlad von Carstein (Free) – Simply adds Vlad to the Vampire Counts factions. Hands down I think he is the best legendary lord they have, particularly as all units in his army can vanguard.

The King and the Warlord (Paid) – this adds two new factions to the game: Clan Angrund for the Dwarfs and the Crooked Moon for the Greenskins. Both factions start in the west of the Old World and the ultimate goals is to take back Karak Eight Peaks in the South-East. Doing this opens up a whole set of bonuses for each faction that could help lead to ultimate victory. It makes for a slightly different play style, particularly as both factions are handicapped until Karak Eight Peaks is taken. The DLC also adds a load of new Regiments of Renown and some standard units for all Dwarf and Greenskin factions.

Wurzag (Free) – this DLC gives a new faction, the Bloody Hand, as playable. They are another Greenskin faction but this time you have huge bonuses to recruit and use savage orcs. This makes for an even more aggressive greenskin campaign.

Grey and Jade Wizards (Free) – simply adds both types of wizards as available heroes for the Empire.

Realm of the Wood Elves (Paid) – this fantastic DLC adds the Wood Elves as a playable race to the main campaign, as well as a really good mini-campaign for them. The play style with the wood elves is so different to any other, it being all about mobility and hit-and-run attacks. It makes for a real challenge and you will have quite a few failures before you get the hang of it! The campaign mechanics are also slightly different, with the addition of the Great Oak; if you upgrade it over time, it gives signficant bonuses across your faction.

Mods

There are tons of mods out there, be it through the steam workshop or otherwise. They do everything from adding new units, factions and game mechanics. My personal favourites are:

  • Radious Total War – this adds new units and modifies a fair few mechanics, but most importantly allows you to field a lot more armies at less expense

  • No aggressive AI agents – to stop what can be annoyingly debilitating effects every turn. I realise for some this is effectively a cheat but if makes the game more fun, what does it matter?

  • Tier 4 Minor Settlements – now all settlements can build tier 4 buildings, giving you a lot more flexibility in how you manage a campaign.

The Future

The base games is only one of a planned trilogy of games; the next two will be standalone games but will also bolt-on to the main game. This ensures a bright future for the game and I’m sure there will be plenty more DLCs coming up as well. The next will be a free one with Bretonnia in February.

Conclusion

If you love strategy game and/or Warhammer then this game is a must have. You will spend hours on this game and even if you find a particular element of it annoying then remember, there is probably a mode out there that will make it more enjoyable for you.

Top 5 Steam Early Access Games this Week

1. M.E.R.C by TinyMob Games

Welcome to Neotopia – the last city standing. Riddled with corruption and greed of corporations, the city is divided. The forces of Manta have destabilized progress toward sustainability. Your mission, commander, is to recruit, train, and deploy a squad of elite mercenaries and neutralize the Manta threat. Don’t shit the bed.

Step into the world of non-stop, real-time tactical engagements with a 4-person squad. Upgrade and recruit units, learn and enhance special abilities, while acquiring better weapons and gear. Take your toughest and bravest recruits into action in co-op multiplayer and save humanity from the suppressive Manta force.

Early Access Link

Game Website

 

2. Galactic Junk League by Pixel Federation

Galactic Junk League is a competitive free-to-play Crafter Arena – a shooter mixed with almost infinite ship building possibilities.
Build anything. Fight anyone. In space.

Early Access Link

Game Website

 

3. Horror of the Deep by Drunken Apes

Fallen into a giant old dungeon, unclear for any destiny, you have to descent deeper and deeper to a place, where even all cries will be silenced.

Early Access Link

Game Website

 

4. Beyond Despair by Pixel Mate

Beyond Despair — a multiplayer game in survival horror genre. Currently it is in alpha stage of early access. The game takes place on Ansora island — epicenter of paranormal catastrophe, which was two years before the game period. The island is an extremely dangerous and hostile environment full of monsters, anomalies and global events

Early Access Link

Game Website

 

5. Lords of New York by Lunchtime Studios

Lords of New York is poker the way it oughta be – with a lot fewer of those boring rules! Cheat your way to the top in style in this stylish 1920s-era Poker RPG, where you’ll develop skills over the course of every game to give you an edge on your opponents. Don’t like the cards you’ve got? Switch ’em around. Don’t like the way your opponent is betting? Make ’em regret it. Pick your character, and see how fun poker can be.

Early Access Link

Game Website

Top 5 Steam Greenlight Games this Week

1. Holdfast: Nations at War by Anvil Game Studios

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Greenlight Link

Game Website

 

2. Gyre: Maelstrom by Evodant Interactive

Gyre: Maelstrom is a steampunk-themed, action RPG based on a mechanical post-futuristic dystopia stemming from alt-history events of the mid-1800s. Characters are androids with human consciousness and are capable of massive customization. Players progress through a polynarrative of meaningful choices that impact their story, determine NPC creation and interaction and uncover unique-to-the-player abilities and items.

Greenlight Link

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3. Bayou Island by Andy Howard

Make your way through this thrilling old school style point and click adventure game and try to solve the mysterious circumstances plaguing Bayou Island.

Greenlight Link

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4. Wild Unknown by Island Bar Games

Wild Unknown is a first-person adventure game where players must explore, solve puzzles, and uncover hidden secrets in order to piece together the surprising story of the mysterious wilderness in which they awake. Players must then use everything they have learned to choose what they feel is the “best” end to the story.

Greenlight Link

Game Website

 

5. Mall Empire by Games++

The Mall Empire allows you to build and manage the operations of a modern mall. You must plan where to place facilities in the tower that include restaurants, shops, rest areas, retail stores and elevators.

Greenlight Link

 

5 Top Kickstarter Games this Week

1. Legrand Legacy by Semisoft

Battle mythical beasts in this epic fantasy universe and fight alongside the Fatebounds to protect Legrand from the Second Coming!

Funding Goal – £40,000 by Friday 17th February

Kickstarter Link

Game Website

 

2. Sundered by Thunder Lotus Games

Sundered is a replayable metroidvania from the creators of Jotun. Resist or embrace.

Funding Goal – $25,000 (Canadian) by Thursday 16th February

Kickstarter Link

Game Website

 

3. Lullaby Gardens by Dadai Studios

Become a shopkeeper in a coastal town! Farm, fish, mine and hunt to gather goods and supply your shop. Will your customers come back?

Funding Goal – $5,000 (Canadian) by Thursday 16th February

Kickstarter Link

Game Website

 

4. The Pedestrian by Skookum Arts

The Pedestrian is a 2D puzzle platformer in which you unscramble your environment to traverse a dynamic, life-like 3D world.

Funding Goal – $21,000 by Thursday 16th February

Kickstarter Link

Game Website

 

5. The Last Monsters by Craig Martell and Matt White

The Pokemon / Digimon style game that finally grew up with you. Blending turn based + realtime combat, survival and mature story.

Funding Goal – $7,500 by Friday 17th February

Kickstarter Link

Game Website

Thoughts on Roboute Guilliman: Lord Of Ultramar

Thoughts on Roboute Guilliman: Lord Of Ultramar by David Annandale

I’ve always been a fan of the Ultramarines since I’ve been in to W40k back in the early 90s, and I’ve been a huge fan of the Horus Heresy series. My favourite HH book to date as been Know No Fear so I was excited to receive Roboute Guillimam: Lord Of Ultramar as a Christmas present.

I must admit that I didn’t quite know what to expect. When I first heard about the Primarchs series I originally thought it was going to be going to be about their origins and stories about their ‘home’ worlds; this is definitely not the case! Instead, if the first book is anything to go by, the series will give greater insights in to the personalities of the Primarchs and almost explaining their future decisions during the Heresy.

The Book Itself

I’ve really enjoyed David Annandale’s recent work, particularly on the Beast Arises series and he hasn’t disappointed with this book either. The main premise of the book is the Ultramarines invading the planet Thoas to finish off an Ork Empire. Obviously the fighting is important but it mainly provides a backdrop to the main themes across the story.

The first main theme is the relationship between Guilliman and Marius Gage, the Chapter Master Primus. They have an interesting relationship that veers between father-son and brotherly. Guilliman is always trying to teach Marius, with the implication that he won’t always be around and Marius may need to lead them in the future. It is also revealed that this campaign takes place not long after the humbling of the Word Bearers, giving further insight in to Guilliman’s actions throughout the campaign.

The second theme, although very much tied in to the first, is the question of leadership in the 22nd Chapter and that Chapter’s component of Destroyers; last-resort troops that practice chemical and biological warfare. The 22nd is a chapter with a high component of Terran-born and Guilliman feels it is not integrated in the legion as much as it should be. This leads to some controversial choices but ultimately a satisfactory conclusion.

The third theme for me was a more blunt one – Guilliman in combat. There is no other way to describe him in combat other than awesome and every passage involving it was enjoyable. The Orks were pretty good as well, though I think I’m feeling a bit orked-out at the moment after the Beast Arises.

Favourite Part – Fighting – Guilliman charging in to the middle of the Ork horde

Favourite Part – Other – Guilliman and Marius’ exchanges

Conclusion

An enjoyable book if you don’t misunderstand what the book is in the first place. What it is, is an insight in to Guilliman and further backstory to why he is the way he is.  From my point of view – Recommended

Top Greenlight Games this Week

No 1 – Cucumber Blues by BitSoft

He lost the most preciuos thing he`ve ever had – his family.
And now his only purpose is revenge.
He`ll slide through Corn Mafia`s foes, squads of corrupted authorities and the entire cartel of fertilizers just to neatly put a bullet in the killer`s head.

Greenlight Link

No 2 – Crisis in the Kremlin by Kremlingames

Crisis in the Kremlin is the game about Perestroyka’s time, in which you will be the General Secretary of the Soviet Union in this hard period and will lead it to the Bright Future as you want!
Do you suppose demoracy and free market is the rescue? Do you want democratic socaislism? Christian conservatism? Utopian communism? Or do you prefer cruel dictatorship and deification?

Greenlight Link

Game Website

No 3 – Warenel by Quinton Studios

Warenel is a retro styled side-scrolling game with heavy RPG mechanics, expect sword fights, magic casting, massive fearsome creatures and destructive magic all wrapped up into a plot that has you travelling across the lands. We plan for this to be a relaxed (yet challenging!) game with great dialogue and choices that can make a difference to the route you take.

Greenlight Link

Game Website

Top Steam Early Access Games this Week

No.1 – Collision Course by Crynosaurs

A comet is hurtling toward earth! Sneak, scavenge and blast your way through an immersive prehistoric world filled with Humans, Dinosaurs, Droids and Mother Nature’s fury!

After traveling back in time 70 million years and crash landing you’ll need to try to return to your own time before disaster strikes. Fortunately, a lot of spaceship debris is littered about with weapons, gear and items to assist you along the way to ease the difficulties of the journey. As you progress you’ll begin to unravel the circumstances that brought you there. However, you are up against your shipmates who will also be struggling to survive and make it home before the impending apocalypse arrives.

And of course, various dinosaur species will be roaming the landscape looking for their last meal, will it be you?

Early Access Link

Game Website

No.2 – Lucid Trips by VR Nerds

Doing a nosedive and being whipped from the harsh wind streaming over your body while you dash down a colourful canyon can be quite mindblowing.

Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
As Lucid Trips requires rather advanced handling of controls in VR we recommend a playtime of 15 minutes for beginners.

Early Access Link

Game Website

No.3 – Assault on the Necrospire by Bad Duck Games

Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. The Necromancer has destroyed the wizard order, leaving only you alive. You must venture through the ever changing Necrospire to bring him to justice.

Early Access Link

Game Website

No.4 – The Last Sunshine by Four Eyes Production

Play as Sol in an impossible journey against the blackness that devours and corrupts the children of the heavens. The stars are falling and a consuming darkness encroaches. Customize your skills, passives, and attempt to defeat droves of enemies that come from the void. Will Sol be able to illuminate his path to victory?

Early Access Link

Game Website

No.5 – Flower Design by PanGuoJun

Flower arrangement has a long history in many cultures. When I decided to simulate things using program codes, I found that flowers are the best topic. The combinations of colors and shapes are so peaceful, free, and beautiful. And unlike traditional games, I want to show you rich feeling with simple operations.

Early Access Link